AR Game Design: No Surface Scan in InnoVegas AR BlackJack – Ease of Use

AR Game Design: No Surface Scan in InnoVegas AR BlackJack – Ease of Use

HomeAR CriticAR Game Design: No Surface Scan in InnoVegas AR BlackJack – Ease of Use
AR Game Design: No Surface Scan in InnoVegas AR BlackJack – Ease of Use
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In this video I talked about a design choice in the game InnoVegas AR Blackjack Casino. The pros and cons of deciding not to use surface scanning in this game.

As you can see in this video, the game moves when I move and I have the option to reset the game location at any time so that the dealer is facing me.

This negatively impacts the AR experience in terms of immersion and makes the scene seem less real, as if it is not really part of the real world. This is a /"No No/" for many AR apps, but of course it depends on the type of game you are developing and how you approach solving certain usability issues to achieve a certain pleasure and satisfaction from using the game in augmented reality and accessibility, which is related to the way that certain people with disabilities or people who prefer to play the game without taking limitations into account can play the game, so that everyone can enjoy playing at any time, wherever they are are and whoever they are.

Of course, there's always the option to design this AR game in such a way that it gives users the option to choose which way you want to play, with the game being placed on a surface or, as it is now standard, anchored to the camera . location at a certain distance and orientation.

It's an interesting topic that prompts some game designers to choose between the two or offer both options.

#AR #Usability #Accessibility

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