Best practices for AR design: ideal place to place content in an augmented space

Best practices for AR design: ideal place to place content in an augmented space

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Best practices for AR design: ideal place to place content in an augmented space
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Dive into the world of augmented reality (AR) with /"AR design best practices/", where expert Frank Spillers shares critical insights into creating immersive and user-friendly AR spatial UI designs. This video is for anyone who wants to learn more about UX design, especially in the rapidly evolving field of augmented reality. Frank Spillers explores the nuances of spatial design in AR and emphasizes the importance of understanding the ideal place to place content in an augmented space for an optimal user experience.

Discover the key spatial design factors that influence how content is perceived and interacted with in an AR environment. Frank Spillers emphasizes the importance of the field of view (FOV) in AR and advises designers on how to strategically place content within a scope to increase engagement and avoid overwhelming users. This approach to AR UI design ensures that interactions remain natural and comfortable, as if you were talking closely with a colleague. Through practical examples and expert advice, this video clarifies what the ideal content area in AR is, and guides designers as they design for AR by considering user comfort and the spatial dynamics of augmented environments. Whether you're interested in AR and spatial design or want to refine your skills in UI design for AR, this presentation will provide valuable insights into creating immersive augmented reality experiences that resonate with users.

Join Frank Spillers and the Interaction Design Foundation (IxDF) as they navigate the intricacies of UX design for AR and provide comprehensive insight into best practices for augmented reality UI design. From exploring ideal content placement in AR to understanding the user's field of view, this video is an essential resource for designers looking to excel in AR spatial design.

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