Designing accessible VR experiences

Designing accessible VR experiences

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Designing accessible VR experiences
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In this video we show how important it is to consider many different types of participants to create accessible immersive experiences. We do this by introducing you to scenarios where accessible design increases application participation, as well as some best practices to avoid jarring or dissonant experiences during gameplay.
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By the end of this video you should be able to:
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Identify the requirements to pass the Oculus Accessibility VRCs
Clearly explain the impact of accessible Virtual Reality Design.
Understand the considerations you need to make when designing for individuals with visual impairments.
Explain the importance of subtitles in a game.
Alternatives to head tracking that can be implemented for players with limited to no mobility
Explain why it is important to distance yourself.
Describe different forms of Virtual Reality locomotion and how allowing customization can increase inclusivity.
Describe controller customization and why it is key to inclusive design.
Demonstrate examples of in-game feedback and cues that can be given to assist
Immersion.
Explain accessible UI and UX decisions to be made in VR Design
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0:00 Introduction
0:47 Section 1 – Oculus Accessibility VRCs
1:53 Part 2 – The consequences of accessibility
5:12 Section 3 – Designing for visual impairments
12:30 Section 4 – Maximizing the impact of subtitles
18:20 Section 5 – Alternatives to head tracking in virtual reality
21:41 Section 6 – Distance Grab
23:19 Section 7 – Providing different options for locomotion
25:25 Section 8 – Adjustment of controllers
26:44 Section 9 – The importance of feedback and direction in the game
30:51 Section 10 – Accessible UI
32:53 Conclusion

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Additional Resources:
Accessibility VRC's blog post:
https://developer.oculus.com/blog/introducing-the-accessibility-vrcs/

VRC Guidelines Documentation:
https://developer.oculus.com/distribute/publish-quest-req/

Designing accessible VR documentation:
https://developer.oculus.com/learn/design-accessible-vr/

XRA Developer Guide on Accessibility:
https://xra.org/research/xra-developers-guide-accessibility-and-inclusive-design/

Accessibility Development Forum:
https://forums.oculusvr.com/developer/categories/accessibility-development

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