Do's and Don'ts: Eye Tracking for VR (UX) – XR Pro Lecture 1

Do's and Don'ts: Eye Tracking for VR (UX) – XR Pro Lecture 1

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Do's and Don'ts: Eye Tracking for VR (UX) – XR Pro Lecture 1
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The XR Pro Series talk starts with Tobii's Sr. Director of Software, Johan Bouvin, and Starcade Arcade founder Alexander Clark. In this session, our speakers dive into the ingenuity of eye tracking, its use in next-generation XR apps, and how it creates a more vibrant and deeper social presence.

We're joined by

Key learning points:
Practical tips on challenging interaction design topics
Concrete checklist with do's and don'ts when it comes to using eye tracking in interactive experiences
Understanding the values that eye tracking brings to better graphics, better experiences and actionable insights
Various possibilities for innovative interactions
Eye tracking in the accessibility space
Realistic account of the use of eye-tracking in a deployed game

Speakers:
Johan Bouvin, senior software director of Tobii
Alexander Clark, founder of Starcade Arcade
Tilman Geishauser, senior product manager at SOMAREALITY
Dilmer Valecillos, Founder of Learn XR and Head of R&D at FS Studio
Jasmin L. Walter, XR expert

About XR Bootcamp:
XR Bootcamp is a global online academy offering VR/AR masterclasses and bootcamps from beginner to advanced.
www.xrbootcamp.com

Join the XR Creators Discord https://discord.gg/38THNzEh4P
If you have any questions, you can join the server and connect with the community. Or, if you feel you can mentor young talents, show your skills and answer questions! We welcome everyone, both novice and advanced VR developers! !

Timestamps
0:00 XR Bootcamp Introduction
8:23 Do's and don'ts: Eye Tracking for VR (UX)
40:40 Panelist at the fireside and questions and answers

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