Formatting Text – Beginning Game Development with Twine 2 and Harlowe 3 – Interactive Fiction

Formatting Text – Beginning Game Development with Twine 2 and Harlowe 3 – Interactive Fiction

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Formatting Text – Beginning Game Development with Twine 2 and Harlowe 3 – Interactive Fiction
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In this episode, you'll learn how to format text in your interactive fiction. You'll also learn about another way to connect passages.

You can find the written version of the tutorial here: https://www.jezner.com/twine-2-tutorial-series/

From Twine's documentation:

At its core, Twine is a hypertext creation tool. The difference between hypertext and a linear narrative, such as you find in books and magazines, is that it offers the reader a certain degree of freedom of choice. In other words, the reader has some skill in what he or she reads next. For example, in a story about a haunted house, the reader might say to the main character: Turn around and run or go deeper into the mausoleum. In a non-fiction piece, the reader can ask to find out more about my aunt who went missing. The convention that has emerged over the past thirty years is for readers to navigate hypertexts by clicking links. In that sense, you are already a seasoned hypertext reader. After all, you clicked on several links to get to this text, and you've probably clicked on a zillion links so far in your life.

Because hypertext branches so much, it's easy to get lost in your own work. A big part of Twine is to help you visually track the structure of your work with a story map, so you can see what your readers' experience will be like.

Can you build games with Twine? Naturally! Twine has the ability to perform conditional logic, so if the protagonist finds a key in an early part of the story, he or she can use it to open a door later. It can also contain variables, which include the traditional attributes of games such as hit points and scores. These, along with agency, are fundamental concepts of interactivity, the currency of game design.

At its core, Twine is a hypertext creation tool. The difference between hypertext and a linear narrative, such as you find in books and magazines, is that it offers the reader a certain degree of freedom of choice. In other words, the reader has some skill in what he or she reads next. For example, in a story about a haunted house, the reader might say to the main character: Turn around and run or go deeper into the mausoleum. In a non-fiction piece, the reader can ask to find out more about my aunt who went missing. The convention that has emerged over the past thirty years is for readers to navigate hypertexts by clicking links. In that sense, you are already a seasoned hypertext reader. After all, you clicked on several links to get to this text, and you've probably clicked on a zillion links so far in your life.

Because hypertext branches so much, it's easy to get lost in your own work. A big part of Twine is to help you visually track the structure of your work with a story map, so you can see what your readers' experience will be like.

Can you build games with Twine? Naturally! Twine has the ability to perform conditional logic, so if the protagonist finds a key in an early part of the story, he or she can use it to open a door later. It can also contain variables, which include the traditional attributes of games such as hit points and scores. These, along with agency, are fundamental concepts of interactivity, the currency of game design.

There are two ways you can get started with Twine 2. Although you can use more than one method at a time, the stories you create are not shared between them. Of course, you can still export and import your stories between each other – it's just a manual process.

Directly from twinery.org
To get started, use your web browser to visit http://twinery.org/2. If you're on a tablet, this is the only way that works, but you can bookmark this address or add it to your home screen (iOS Directions, Android Directions).

Download Twine 2 to your own computer
This has the advantage of allowing you to work on your stories even when you don't have an internet connection. You can download a local copy of Twine 2 from the homepage. Once you have extracted the downloaded archive, you can place the resulting folder anywhere on your computer.

From Wikipedia:

Twine is open-source and available as a free download for Mac OS the software has been updated to a completely new version since the first release. It is popular for developing hypertext stories and games.

Twine emphasizes the visual structure of hypertext and does not require knowledge of any programming language, like most game development tools. Nevertheless, it is considered a tool that can be used by anyone interested in interactive fiction and experimental games.

Klimas and the Twine development team have created a second version of Twine. Twine 2 is a browser-based application written in HTML5 and Javascript, which can also be downloaded as a standalone desktop app. Twine also supports CSS. It is currently at version 2.1.3, as of September 2017.

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