How to prototype AR and VR UI/UX with FIGMA and UNITY! (Tutorial)

How to prototype AR and VR UI/UX with FIGMA and UNITY! (Tutorial)

HomeDaniel MarquseeHow to prototype AR and VR UI/UX with FIGMA and UNITY! (Tutorial)
How to prototype AR and VR UI/UX with FIGMA and UNITY! (Tutorial)
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In this tutorial, we'll cover the fundamental skills and tricks you need to create a user interface for Augmented Reality (AR) and Virtual Reality (VR). From understanding field of view and comfort to exporting and building your designs in Unity, it's one hell of a ride!

CHAPTERS
00:00 – Introduction
00:32 – Download Figma file
01:34 – What resolution should you set for your Figma frame.
02:07 – Designing for field of view (FOV) and comfort.
02:40 – Export options.
04:00 – Jump to unity
04:34 – Importing and converting Figma assets.
06:56: Create a canvas for your user interface.

SOURCES
XR design disagreement –
https://discord.gg/sgKXDG8ST5

XR Design Toolkit (Figma) –
https://bit.ly/3VIqkif

Floating Grids (Figma) –
https://bit.ly/3VCclLe

Figma Converter (Unit) –
https://bit.ly/3FhepD1

Nova GUI plugin (Unity) –
https://bit.ly/3OPf41u

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