Unite 2016 – High Art-Cheap Mobile VR Tips and Tricks
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This talk provides an overview of the rendering pipeline in Unity as it relates to VR, along with simplified recipes to optimize at each stage. Includes tips and tricks for working with complex AAA scenes to convert artwork for use on a range of VR platforms with different specifications, including baking environments and dynamic assets in skydomes, 360 video and LOD assets.
Olly Nicholson – Unity Technologies
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