Warzone 2.0 Performance Optimization Guide Optimized Settings

Warzone 2.0 Performance Optimization Guide Optimized Settings

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Warzone 2.0 Performance Optimization Guide Optimized Settings
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Here's a detailed look at all of Warzone 2.0's graphics settings, along with recommendations for improved performance while maintaining the game's intended visual presentation.

Optimized settings

Upscaling / sharpening: FIDELITY FX CAS 50% – 100% SHARPENING
Anti-aliasing: FILMIC SMAA T2X
Anti-aliasing quality: ultra quality
Video memory scale: 80% for GPUs of 8 GB or less – 90% for GPUs with more than 8 GB
Texture resolution: High for 8GB GPUs or higher, Low for 6GB GPUs or lower, Very low for 4GB GPUs or lower
Texture filter Anisotropic (currently broken): High
Nearby level of detail: Low
Level of detail at distance: high
Clutter Distance: Long
Particle quality: low
Particle quality level: Normal
Bullet Impacts and Sprays: On
Shader quality: average
Mosaic pattern (possibly broken): close
Terrain memory: Max. for 16 GB RAM, Min. for less than 16 GB of RAM
On-demand texture streaming: OFF
Volumetric quality: low
Delayed (water) physics quality: low
Corrosives for water: N/A
Shadow Map Resolution: High
Screen space Shadows: low
Spot shadow quality: low
Spot cache: Ultra
Particle illumination: high
Ambient occlusion: both
GTAO Quality: High
Screen space reflections: Normal
Static reflection quality: high
Weather Grid Volumes: Ultra
Depth of field: ON
World motion blur: personal preference
Weapon Motion Blur: ON
Film grain: 0
Field of view: 100

Timestamps:
0:00 Introduction
1:06 A few things to note
2:01 Dynamic resolution
3:56 aspect ratio
5:58 Upscaling/sharpening
8:56 Anti-aliasing
9:39 Anti-aliasing quality
10:24 Protect yourself online
10:52 Video memory scale
12:33 Texture resolution
14:01 Texture filter Anisotropic
14:54 Proximity level of detail
16:14 Far level of detail
17:10 Junk drawing distance
18:20 Particle quality
19:33 Particle quality level
20:41 Bullet impacts and sprays
21:20 Shader quality
22:36 Mosaic pattern
23:36 Terrain memory
24:15 On-demand texture streaming
25:15 Volumetric quality
25:59 Delayed (water) physics quality
27:34 Water mordants
27:56 Shadow map resolution
29:06 Screen space Shadows
30:03 Spot Shadows quality
30:31 Spot cache
30:47 Particle illumination
31:37 Ambient occlusion
32:43 GTAO quality
33:42 Screen space reflections
34:34 Static reflection quality
35:19 Weather grid volumes
36:03 Depth of field
36:53 World motion blur
37:31 Weapon motion blur
38:44 Film grain
39:16 Field of view
40:39 Optimized settings
40:51 Ultra settings vs. optimized settings
41:49 More FPS squeezing with minimal visual degradation
44:17 SSD vs HDD
45:20 A quick word

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